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Story board

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review and proposals by Avian Berdecia

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for the project, I'm choosing the one with people going through a temple to find this hammer. It'll allow me to use plenty of examples of leading lines, repetition, and horizontal/vertical lines. It also won't take much time to animate, proving that it would effectively be the best one to use.

Avians animation thing about timing and spacing

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camera shots

Crane shot down: gives a feeling of falling into the characters world or being dropped into the scene. Crane shot up: gives a feeling on how small the character is or how large the object he or she overcame is. Crane high to low: makes the character look strong and imposing and creates fear. Gives a feeling of authority. Handheld camera: creates a feeling of uneasiness or danger. Quick pan: can change the emotional direction of a scene almost at once revealse something dangerous the character will have to overcome. Quick push in: creates a feeling of surprise or shock. Slow dolly in: creates tension, helps audience become more intimate with the character. Slow dolly out: leaves character looking emotionally lost/abandoned. Dolly across: reveals action/change of emotional direction in the scene. Glide cam: creates a ballet/dance feeling. Glide cam 360: gives a calm before the storm type feeling. Zolly: gives an overwhelming emotional, sort of out of body experienc...
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resolution jpeg

hard surface modeling

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hard surface modeling is used to create tough metallic surfaces on a 3D model

low poly cornucopia

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ant eye view establishing shot birds eye view extreme close up over the shoulder my biggest problems with this project was trying to set the texture to the floor but after looking through my notes again I was able to fix it up. I also tested out some other shaders such as toon and velvet to make the objects keep the same style.