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Showing posts from October, 2019

review and proposals by Avian Berdecia

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for the project, I'm choosing the one with people going through a temple to find this hammer. It'll allow me to use plenty of examples of leading lines, repetition, and horizontal/vertical lines. It also won't take much time to animate, proving that it would effectively be the best one to use.

Avians animation thing about timing and spacing

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camera shots

Crane shot down: gives a feeling of falling into the characters world or being dropped into the scene. Crane shot up: gives a feeling on how small the character is or how large the object he or she overcame is. Crane high to low: makes the character look strong and imposing and creates fear. Gives a feeling of authority. Handheld camera: creates a feeling of uneasiness or danger. Quick pan: can change the emotional direction of a scene almost at once revealse something dangerous the character will have to overcome. Quick push in: creates a feeling of surprise or shock. Slow dolly in: creates tension, helps audience become more intimate with the character. Slow dolly out: leaves character looking emotionally lost/abandoned. Dolly across: reveals action/change of emotional direction in the scene. Glide cam: creates a ballet/dance feeling. Glide cam 360: gives a calm before the storm type feeling. Zolly: gives an overwhelming emotional, sort of out of body experienc...
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