camera shots
Crane shot down: gives a feeling of falling into the characters world or being dropped into the scene.
Crane shot up: gives a feeling on how small the character is or how large the object he or she overcame is.
Crane high to low: makes the character look strong and imposing and creates fear. Gives a feeling of authority.
Handheld camera: creates a feeling of uneasiness or danger.
Quick pan: can change the emotional direction of a scene almost at once revealse something dangerous the character will have to overcome.
Quick push in: creates a feeling of surprise or shock.
Slow dolly in: creates tension, helps audience become more intimate with the character.
Slow dolly out: leaves character looking emotionally lost/abandoned.
Dolly across: reveals action/change of emotional direction in the scene.
Glide cam: creates a ballet/dance feeling.
Glide cam 360: gives a calm before the storm type feeling.
Zolly: gives an overwhelming emotional, sort of out of body experience.
Crane shot up: gives a feeling on how small the character is or how large the object he or she overcame is.
Crane high to low: makes the character look strong and imposing and creates fear. Gives a feeling of authority.
Handheld camera: creates a feeling of uneasiness or danger.
Quick pan: can change the emotional direction of a scene almost at once revealse something dangerous the character will have to overcome.
Quick push in: creates a feeling of surprise or shock.
Slow dolly in: creates tension, helps audience become more intimate with the character.
Slow dolly out: leaves character looking emotionally lost/abandoned.
Dolly across: reveals action/change of emotional direction in the scene.
Glide cam: creates a ballet/dance feeling.
Glide cam 360: gives a calm before the storm type feeling.
Zolly: gives an overwhelming emotional, sort of out of body experience.
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