Posts

low poly cornucopia

Image
ant eye view establishing shot birds eye view extreme close up over the shoulder my biggest problems with this project was trying to set the texture to the floor but after looking through my notes again I was able to fix it up. I also tested out some other shaders such as toon and velvet to make the objects keep the same style.

my bust

Image

link to my scan

https://sketchfab.com/models/f44de26b2e984b3fa4845803cfb5cd9d

10 refs

Image
reference images

my donut scene

Image
Probably the most difficult part of making this project was keeping the frosting in the bowl but I maniged to look past that by smoothing out the icing to fit in the bowl
Image
My 3D printed lighthouse
Image
This is an example of a birds eye view, its plain to see the use of curved and vertical lines in the photo from the light itself to the shore of the cliff  This is an example of a close up shot, the use of verticle lines is evident in the photo.  This is an extreme closeup that focuses on the lamp, vertical lines are used in this photo as well. This is an example of a eye level, the photo focuses on vertical lines and rhythm. This is an example of a long shot, there are plenty of horizontal lines to focus on in this image. This is a medium shot, there are plenty of horizontal lines in this picture as well. This is an over the shoulder shot, this image shows both vertical lines and rhythm. . This is a perspective shot from inside the lighthouse, this image shows simplicity and patterns. This is an example of a worms eye, it uses leading lines to draw people in to the image.